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Tag: wayland

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When the Rust programming language was bright and shiny and new, one of the more interesting/popular projects for it was Way Cooler, a Wayland compositor in Rust. Wayland is Linux’s next-gen API to replace X11 for graphics and user interaction, so this was pretty cool, two next-gen technologies playing nice together. So it was a little bit of an “oof” moment when Way Cooler announced it was giving up on Rust to rewrite in C instead.

It left me with some questions though, mainly, what IS it like to write a Wayland compositor in Rust? How safe can you make it, or not make it? So now, a couple years later, I’ve taken a bit of time and translated the wlroots example code from C to Rust. Here are my findings.

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