Read Rust

Tag: ecs


It's been about 6 months since I watched Catherine West's excellent Using Rust for Game Development sent me down the Entity-Component-System (ECS) rabbit hole, and I thought I'd share some of my findings.

I've been meaning to write about this for quite a while now but it took a while to put my thoughts into a cohesive article without throwing massive walls of code at you.


View all tags